Little Alchemy 3 lends itself well to a variety of topics, however it’s not designed to teach a specific one. It’s a good option for students who complete their work in a hurry or as an alternative homework assignment. For more traditional education, teachers can ask their students to draw factors trees (which will appear much like webs) when they design new elements. Teachers could also connect to the elements like the centaur, organic matter or primordial soup. They can examine how they were made through the game. They can expand that discussion to history, literature, or science classes. Source : https://littlealchemy3.net
While the combination of elements don’t necessarily reflect scientific accuracy but they could be an excellent starting point to discuss how the elements represented by the game or the actual elements mix scientifically when compared to the game’s simplified. It is also possible to explore the symbolism of the world of literature and in language. The initial the elements appear more tangible however, as time passes players are exposed to more symbolic concepts like time, love illness, death, and love. Teachers may want to have students explore these concepts and discuss the reasons behind why Little Alchemy 3 is a synthesis of the concepts to specific elements. Students can also create their own combinations, or even play the games themselves.
Ask students to test how many components they can discover. If they are stuck, let them share tips with each other. Let them consider what things could be mixed up in the real world, or in a fantasy setting (such as when a horse and humans creates the centaur). Use the internet “cheats” to break up any angst and encourage students to mix again.